Patch 1.03 For Dark Souls 2 On April 8

Dark Souls 2 Patch Notes

>Changed throwing animation for Corrosive Urns, reduced corrosive damage
>Increase durability of Twin Blade Weapon
>Moonlight Greatsword can no longer be enchanted and buffed. Attack animation has been slowed / adjusted. (!!!)
>Buffed Gyrm Greathelm
>Reduced damage from the Ring of Thorns.
>Reduced damage from the Ring of the Old Sun
>Damage will not decrease for every enemy that Soul Spear pieces trough.
>Increase in casting time and decrease of damage for Soul Greatsword
>Buffed bullet speed of Soulmass spells, decreased stamina drain of Affinity
>Nerfed damage of Soul Geysar
>Increased casting time of recovery spells
>Increased casting time and decreased damage for Wrath of Gods

>Fire Lizards in Forest of Fallen Giants will spit fire in slower intervals.
>The Last Giant now does even less damage to players and Well-Mannered Pate.
>The Lost Sinner now has less HP and does less damage.
>Royal Rat Authority now has less HP and does less damage
>Duke’s Dear Freja’s laser breath now does less damage.
>Enemies around Sinner’s Rise now do less damage
>Mysterious Shadows in the Flexile Senty’s Boss area in NG+ now do less damage

what & why

Fix the fucking hitboxes for the love of god

>Less damage, longer cast time for Fire Storm-type pyromancies.
>Increased defense for summon NPCs (Lucatiel, Benhart, etc)
>nerfed the female mages in Shrine Of Amana, less damage and spell’s tracking ability.
>Fire Lizards in Forest of Fallen Giants will spit fire in slower intervals.
>The Last Giant now does even less damage to players and Well-Mannered Pate.
>The Lost Sinner now has less HP and does less damage.
>Royal Rat Authority now has less HP and does less damage
>Duke’s Dear Freja’s laser breath now does less damage.
>Enemies around Sinner’s Rise now do less damage
>Mysterious Shadows in the Flexile Senty’s Boss area in NG+ now do less damage


Might and Delight working on Shelter 2

Stockholm based developer Might and Delight are pleased to announce Shelter 2, a spiritual sequel to their artistic adventure game Shelter. The game, which puts players in the role of a lone lynx mother in a vast open world, will be released on Steam, GOG, and other digital platforms in the fall of 2014.

“The essence of Shelter as a concept is keeping your family alive. But we have  decided to let the animal itself set the pace and character of the gameplay. The badger translated into a slow and linear journey – with the lynx however, Shelter 2 will become a much more forceful experience, where improving your techniques for hunting prey takes a much bigger role.” says Anders Westin, CEO of Might and Delight.

Portrait of a Lynx

The game follows the life cycle of a mother lynx, starting as a pregnant animal preparing her den for the coming litter, giving birth, and continuing in to a journey of parenthood where nurturing her cubs is paramount for survival. Shelter 2 includes more elaborate gameplay features than its predecessor, such as stamina, different types of movements, jumps and a variety of prey to kill. Besides hunting there are several maternal features such as calling the cubs closer, making sure they drink water from rivers and lifting and carrying your cubs from harm’s way.

“We are basing the game features on the lynx´s life and behavior. That aspect makes  Shelter 2 closer to realism, and oddly enough more gamey at the same time. To simply roam the world finding prey to hunt is thrilling in itself. That´s something  we wanted to bring in to Shelter before, and it’s fantastic to see it come to life now” added Anders Westin

A vast wilderness awaits

Players of Shelter 2 set out to explore huge open territories from a safe haven – the den. A central place in the world where the lynx can always return to, either to gather strength, or to place bone trophies and other pickups such as rare plants and leafs. In addition, environments in Shelter 2 are much bigger and allow a lot more freedom than ever before, allowing players to replay the game and find favorite spots to return to.

Similar to its predecessor, Shelter 2 will create a certain abstract mood via the unique imagery and sounds. The music is once again presented by Retro Family, awarded for their work on the Pid Soundtrack, and the visuals have been reinvented by adding dense atmosphere and lighting to the patterned graphical art-style.

“The beauty of nature goes hand in hand with its unforgiving rawness. That is central in Shelter 2, and one of the reasons we chose to make a game about a Lynx. They are in middle of the food chain, and there are far more vicious things out on the cold tundra…”  says Anders Westin

About Might and Delight 

Might and Delight is an independent game studio formed in Stockholm 2010. Prior to releasing the serene nature game “Shelter” (PC) “M and D” created the award winning space adventure “Pid” (PC, Xbox 360, PS3). Might and Delight have an established foundation that enables the team to create innovative games with a strong focus on integrity, often taking inspiration from art, history and other cultural expressions besides games. Might and Delight consists of both industry-veterans and indie developers with a shared ambition to place playfulness and innovative ideas over established norms.

The Blind Shrine Maiden, final hours!

Blind at birth, Hoshimi must use ESP to guide her spectral gatling gun as she conducts exorcisms at 5,000 rounds per minute! Guide Hoshimi using the first person perspective… of the monsters chasing her!

A video game vignette, “The Blind Shrine Maiden” sees you take control of the blind character Hoshimi. Visually impaired, players will have to rely on their wits to find and pass under three archways to open and enter the graveyard. In the graveyard they’ll find the apparitional ammo they need to dispatch waves of demons and a final, giant samurai spectre. The only time the player can see is when confronted by an enemy, and only then through the enemy’s eyes!

“The Blind Shrine Maiden” is indie FPS innovation, survival horror evolution. Help us make The Blind Shrine Maiden a reality in these final hours!

“Epic idea!”
- re: The Blind Shrine Maiden, Tornado Twins,

“…there is no doubt that this game could be the next slender…” – WTFicey Let’s Play

“Oh man, This is a cool game!” -  Unity3DNews Podcast

Beautifully Illustrated Game About a Naked Cosmonaut Hits Kickstarter With Growing Success

Cosmochoria, a game from indie developer Nate Schmold, is about a tiny naked cosmonaut who plants seeds in a dying universe while fending off an assortment of oddball aliens and space monsters armed only with his laser gun and jetpack.
Nate Schmold has officially launched Cosmochoria’s Kickstarter campaign, and with great initial success—rallying enough support in the first 24 hours of the campaign to reach over 25% of it’s base goal of $10,000.

The campaign runs until the end of April, and features a wide array of rewards tiers, including Kickstarter exclusive T-Shirts, Signed & Numbered Art Prints, and a Kickstarter exclusive collectible physical release of the game (complete with a usb key fashioned from actual plant matter). There are a lot of take home treasures to be had, in addition to a DRM-Free digital copy of the game itself—available at a ‘early bird’ reward tier of $9.

Aside from the game itself, one of the most interesting aspects of the campaign is the fact that every pledge—regardless of the amount—automatically comes with the bonus of a tree planted somewhere on earth in honour of the Kickstarter backer. With the current backer total sitting at around 85 people after the first 48 hours—it translates to, literally, a small forest of amazing support for Cosmochoria.

More Info:

Acer Timeline 3810tg Review

2009, 13.3″, 1.4kg
intel integrated 4500 + radeon 4330 512gddr3
Upgraded to 128GB ssd, 8GB ddr, 3g modem and 3×3 stream atheros wireless.
Still get 4 hours battery life with the radeon and 3g/wireless after all these years, i don’t even use the graphics switching anymore.
1.4ghz 10W cpu, overclock with no sweat to 2ghz, 55 celsius full load overclocked

Looks like this thing will last forever

Kickstarter Begins for Grave, Open World Survival Horror Game

The Kickstarter campaign for Grave, a new open world, procedural survival horror game being developed by Broken Window Studios, Inc. is now live. The game has a tentative release target of early 2015, and will feature a fusion between modern horror and classic survival horror gameplay elements. The project is looking to raise $30,000 by Sun, Apr 27 2014 10:00 PM PDT, and can be explored and backed at:

Grave is a first person, open world survival horror experience. Survive the night with a arsenal of defensive tools, and explore an ever-changing world filled with frightening creatures. Grave is a hybrid of environmental exploration and combative horror, creating constant tension as the player balances exploration and survival. The goal is to reinvigorate classic survival horror with modern techniques.

Dynamic Reality
In the world of Grave, things are not always as they seem. Explore a surreal, lonely wasteland by day, and fight off hideous creatures after the sun sets. With each passing day, the world changes around you. Presenting not only new threats, but new locations to explore.

Light Is Your Only Weapon
In Grave, darkness brings terror, but not hopelessness. The world of Grave is scattered with tools that can be used for protection. Ward off creatures with flashlights, gasoline fires, portable generators and more. Grave is about survival, so no tool is a strictly intended for offense. Multiple uses of tools allow players to decide how best to survive the night.

·         Unique day-night gameplay woven into the experience – split gameplay between survival and exploration. Fear the night, hope for day.
·         Highly procedural world. Not only are the creatures unpredictable, but so are the environments. Each night produces changes to the surreal landscape of Grave.
·         Multiple characters and stories to explore, each with their own sets of challenges and experiences
·         Frightening AI creatures see and hear you, with complex behavior to stalk you. You are the hunted, not the hunter.
·         Over 8 Unique tools for defending yourself against the creatures of the night, including matches, flashlights, flares, generators, fire and more.
·         Craft new resources using items found in the environment. Build up your defenses or create unique items for combating the creatures of the night. Just be sure to watch your back…

Video Trailer


White Paper Games has just released its first title, Ether One. A first person adventure game that deals with the fragility of the human mind.
The new Ether One trailer along with the game description can be found at


•        First person adventure game,
•        Open narrative exploration in the town of Pinwheel.
•        Optional puzzle solving.
•        Accessible game play with additional controller support for players that aren’t as skilled with complex controls.
•        Challenging pen and paper puzzle design you can decrypt at your own pace.

•        Ether One is out NOW on Steam, GOG, The Humble Store & Gamers Gate.
•        Ether One was Greenlit by the Steam Community in the first quarter of 2013.
•        Ether One will launch with Oculus Rift support.
•        Ether One is a standalone title.
•        The Mac version of Ether One will follow shortly after the PC release.
•        The price for the base edition of Ether One is $20. A Deluxe Edition is also available for $30 with a week 1 launch of 15% off sale.



Planes, trains or automobiles; play SimCity™anytime, anywhere. Electronic Arts Inc. (NASDAQ: EA) today announced thatSimCity is now playable without a persistent online connection. Available as a downloadable game Update at no additional cost to past and future owners ofSimCity on PC and Mac, the new Single-Player Mode lets players unplug, build, and destroy their cities from anywhere in the world.

“We’ve listened to our players and today we are delivering against their most direct feedback with the release of the new Single-Player Mode,” said Patrick Buechner, GM of Maxis Emeryville. “Player feedback has helped us deliver 10 major gameplay Updates that have improved the experience with better tuning, new features and free content. This is the most definitive SimCity experience whether you choose to play Online or Offline.”

Originally designed from the ground-up as an always-connected experience, Maxis reengineered the game in order to move the calculations locally to the player’s PC or Mac. Gains in optimization to the GlassBox Engine allow players to have a similar gameplay experience, whether they choose to play Online or Offline.

Players will automatically receive the Update the next time they log-in to SimCity. From there they will have the option to play either way; the new Single-Player Mode, which enables Offline Play, or continue to play in the Multiplayer Mode. The Single-Player Mode retains the same expansive feel of the core SimCity gameplay while adding more control over when and how their progress is saved. Multiplayer Mode continues to deliver the SimCity experience that includes SimCity World, Leaderboards, Achievements, dynamic pricing of resources in the Global Market and Cloud Saves.