Prepare For Action, Hotshots! Wings! Remastered Edition Out Today On PC Via Digital

Watch the launch trailer below and check out the Amiga WW1 pilot classic reimagined in glorious HD

Return to the pilot seat of an Allied fighter and bring the past glories of the Amiga into the present day, as Cinemaware’s Wings! Remastered Edition is out today for PC via digital download. Reimagined in rich HD with the original soundtrack re-recorded in full instrumentation, Wings! Remastered Edition throws you back into the arcade-action of the Amiga classic ‘Wings!’. So get your act together, take to the skies and give the enemy hell before Colonel Farrah has you court-martialled for negligence. There’s also a brand new launch trailer out now for the game – check it out below and experience for yourself the thrill of air combat and admire the daring of these brave pilots.

Wings! Remastered Edition is out today for PC via Steam and can be downloaded here. The Mac version will be available on the Mac App Store soon and a boxed retail edition will also be released on the 14th of November. For more information please visit www.kalypsomedia.com.

Watch the digital launch trailer for Wings! Remastered Edition here

Why I Dont Like Final Fantasy XIII.

I love many of the titles in the Final Fantasy series, with X & IV ranking in with some of my favorite games of all time. When I first got my hands on a copy of XIII only a few days after release I was ready for an experience that would take everything good about XII and slay its flaws. Yet what I got was a broken mess of an adventure contained in an interesting world that was nothing more to the player than a corridor. Let me reveal below, a series of reasons why I believe that that Final Fantasy XIII is a horrid blight in family tree of FF & an objectively terrible release that stands among the worst in modern releases.

One of the worst told stories in fiction, with bland characters that move nowhere and have little in the way of development. The story is stock standard JRPG fare with nothing to connection you to the action, alienating the motivations of the heroes to a space that no one could connect with, and not in the way Kayne & Lynch does, by making you play as two terrible men, but by stunting the emotional development of adult characters for a ‘muh tears’ effect. Sazh is one of the worst, his entire personality is 100% of the time is whining about his child and blaming everyone but his terrible parenting for it. Then you save his kid 3 times and every time he still treats you like shit. Aside whining about his son all he does is say generic lines in a really ‘black’ voice as a comic side character. He’s genuinely worse written than anyone else in the cast, and that’s a feat.

You can rez your party members, but not your leader, leading into the further point of artificial difficultly. Bosses are only difficult because they have a large amounts of health beyond this they fall into simple patterns and lack detail in the fight construction category, leaving them as little more than flashy punching bags that will draw heavy use of restarts. The game is designed so that you cannot progress past a certain point of the Crystarium in chapters to prevent you from grinding. In other words, pure untouched artificial difficultly. You will fight the bosses at a level the game dictates.

Magic is incredibly boring compared to the rest of the series. It’s just a bunch of colorful globs you toss at the enemy. While they may seem menial, a pointless statement that effects nothing about the overall game, it pretty much represents everything wrong with modern FF titles. In as little words as possible, style over substance, the CoD effect.More of a picture story than a game, linear as hell . You could argue most FF games are linear, but XIII is a literal hallway that lacks interactivity beyond text entrys and pausing to go to the toilet . While past chapter 9 there are a few towns, its to little to late.

If you like FFXIII then that’s one thing. It’s a mediocre JRPG, and a god awful FF game.

Stardust Colonies – a uniquely AI-driven RTS just launched on Kickstarter

Stardust Colonies, an AI-driven RTS from a developer specialised in Artificial Intelligence has just launched on Kickstarter.

Lenka Pitonakova, the main developer behind Stardust Colonies, created a mix between classical real time strategy and an emotion management simulation. In the game, the player takes a role of a Colonizator, and a member of a high-tech alien species called ‘gorgans’ who defeat and colonise other planets. Gorgans use lower species, ‘lorkans’ for all their work and control them almost perfectly with their minds. However, each lorkan minion has its own job preference and personal needs, satisfaction of which determines its happiness level and its effectivness at work. The player needs to shuffle minions between job types and keep an eye on their energy levels at the same time in order to create an effective and surviving colony.

The game is currently in the demo stage and offers four campaign missions and an unlimited game play in procedurally generated random maps. Lenka hopes to raise enough funding through Kickstarter in order to hire a 3D artist and a musician and upgrade the game with better graphics and a darker atmosphere. She also has many new ideas for the next version release – for example, there will be alien creatures that will try to steel the player’s resources and kill their minions. The creatures will be afraid of dark though, so building illumination around work areas will become important. More mission objectives, including securing of areas or building monuments will be added as well, bringing more RTS-like game play to the title. The game will also offer an RPG-style tech tree that will allow players to choose from three moral paths: good, evil and pragmatic. Overall, the project promises to bring a lot of new and interesting stuff into the RTS genre and is very much focused on creating a good balance between realistic AI and challenging real time action.

There are a number of reward levels available on Kickstarter. Everyone who pledges £7 or more gets a postcard with cool game art personally signed by the developer. Copy of the upgraded game can be purchased for £14. You can design some in-game objects starting from £100 and there are also high-end rewards that allow backers to become a part of the creative team and shape the future development of the game features and the story.

You can find out more about the game and download the demo from its official web site:
http://stardustcolonies.com/

METROCIDE Gets a Video Walkthrough

Brand new indie cyberpunk stealth contract killing adventure METROCIDE has a brand new walkthrough online right now, with commentary from the games devs Rohan and Leigh Harris. Metrocide will be available on Steam and other digital stores for Early Access in mid-October, and will be out for PC and Mac in late 2014.

Ello Hates Freedom

In the last week, the internet has kind of not exploded over the new,Ad Free, Freedom loving social network Ello. The network promises quote “We believe a social network can be a tool for empowerment. Not a tool to deceive, coerce, and manipulate — but a place to connect, create, and celebrate life. “.

View image on Twitter

Sadly, its seems something that wasn’t promised was the freedom to express yourself with usernames made of of common internet catchphrases that happen to also be the name of a large, viral parody website. This above image, posted by twitter user @gewqk, shows a side of the network that many hoped would be repressed, looks like its time to find a new network already, or host one yourself!

 

911: First Responders® ®eview

911: First Responders®, as I discovered, is not about the tragic terror attack that in fact occurred on the 9/11 2001. This confusing was compounded by the strange coincidence that almost every screenshot on the steam page had something to do with a plane, a plane burning while crashed into a building or the rubble of a seemingly now dethroned super structure.

http://cdn.akamai.steamstatic.com/steam/apps/323610/ss_e3b876b023f122871937fe1fa98dfd276ef653fa.1920x1080.jpg?t=1411662548http://cdn.akamai.steamstatic.com/steam/apps/323610/ss_7456cb456f2cc9fa9dc46ba88d7070bd9675276a.1920x1080.jpg?t=1411662548http://cdn.akamai.steamstatic.com/steam/apps/323610/ss_7376708719b5cdd898945a43451f7f0f7e290639.1920x1080.jpg?t=1411662548

Now that thats out of the way, lets get onto the review. Sadly, I could not review this title, because it would simply not launch. As noted by other steam users. as well as myself, I had trouble getting the game to render at all and when it did it showed itself in a half screen black box. Therefore, the only score I can give this game is a zero, as it fails to function as a game on the most basic level. Unless this is some crazy meta joke about rescuing the game, or it crashing.

 

0/10

Func KB-460 Keyboard Review

http://ecx.images-amazon.com/images/I/41BRLR0KU5L.jpg

Func has been around for a while now, putting out a few good keysets, yet nothing that has so far set the world on fire. With their newest model, the KB-46 , they are setting out to enter a more refined market featuring a unit with a cleaner design and some impressive specs. The keyboard comes with the normal switch options yet omits blacks leaving for a choice of Blue, Brown or Red, bummer for fans of Blacks. Each key is lit individually, which is pretty standard these days, the shape of the keys follow a cylindrical design, if you have ever used a Razor BlackWidow, your hands will feel right at home, as they keys feel like carbon copy’s. As per normal these days on a keyboard labeled ‘gaming’ the unit features full N-key roll over along with a detachable wrist rest akin to something you would find a Steelseries product, if a little smaller. In terms of additional keys, your macro keys along with your muiltmedia keys are mapped to the F-keys, besides that its your normal full size keyset, with dimensions sitting in at, 17.7 x 1.3 x 7.8 inches ; 3 pounds.

If you have ever seen a keyboard with LEDs, the LEDs here are not going to blow you away, they light up, good for dark rooms. The keyboard rocks a brilliant 1.8m USB cable , in fact of the best non custom cables I have ever seen on a keyboard. Its braided and gold plated and just fantastic. Sadly it lacks a PS/2 cable, which seems is a feature quite popular among hardcore audiences and might be something to think of implementing in the next iteration of the unit.

Just like any other blue (Model reviewed was blue) switch, the keys feel great to use. The body of the keyboard is sleek and lacks any ugly ricer features, it feels like it could withstand more than just a few lans. The function assignment software is sleek and easy to use, and wont get in the way

This new keyset from Func works well, looks nice and will last you for a while to come, yet it lacks really anything to make it stand out from the crowd, and really this makes you question the $122 price tag.

6.5/10

It Just Werks Award

More space for new project teams: Deep Silver FISHLABS rents new office space in Hamburg

In the course of the recent restructuring measures and the imminent buildup of new project teams, Deep Silver FISHLABS has now moved into a new 1,300m² open-plan office in the heart of Hamburg.

Earlier this week, the acclaimed development studio Deep Silver FISHLABS moved into a brand-new office. Thus, the 65-strong team of the Hamburg-based mobile specialist now develops and distributes its high-end games for smartphones and tablets in a spacious 1,300m² open-plan office in Ludwig-Erhard-Strasse 1. Being located right there at Roedingsmarkt, the new headquarters are only a stone’s throw away from the company’s old office at Grosser Burstah.

The new office space is part of the newly built office block LES_1 between the city center and harbor city. Covering a total of 15,000m² and offering more than enough space for growth and expansion, the LES_1 complex marks the perfect environment for Deep Silver FISHLABS’ ambitious plans for the future. Besides the further development and upcoming Android release of their current flagship title Galaxy on Fire™ – Alliances, the studio also has another two projects in (pre-)production, both of which have not yet been officially announced. In addition, Deep Silver FISHLABS is currently also in the process of building up another production team.

“Besides Galaxy on Fire – Alliances, which will be released on Android in the near future, we have two more titles in production respectively pre-production,” says Michael Krach, Head of Studio at Deep Silver FISHLABS. “To put our ambitious plans into practice, we will expand out headcount to 90 employees by the end of the year. Our new office in Ludwig-Erhard-Strasse provides us with a spacious, well-equipped environment that is perfectly suited for the teambased development of a selected range of next-gen mobile games in differing production states.”

The complete address of the new headquarters reads: Deep Silver FISHLABS, Ludwig-Erhard-Strasse 1, 20457 Hamburg. More information about Deep Silver FISHLABS in general and the company’s vacancies in particular can be found at the completely overhauled company website via http://www.dsfishlabs.com.

TOTAL WAR: ROME II – EMPEROR EDITION ANNOUNCED

The Definitive Total War Brings New Content, Feature Changes, And Is Free To Current Players

SEGA of America, Inc. and SEGA Europe, Ltd. today announced Total War: ROME II – Emperor Edition, the definitive edition of the best-selling game in the Total War™ series from Creative Assembly.
Emperor Edition collects together all free content to date, which includes wide-ranging revisions, additions to game features and adds a brand new Campaign Pack expansion, ‘Imperator Augustus’.

Most importantly, existing ROME II players will receive all of the above content via automatic update on the day of launch, upgrading them to Emperor Edition at no cost.

The new ‘Imperator Augustus’ Campaign Pack adds hundreds of hours of sandbox gameplay across a new campaign map reflecting the geopolitical boundaries of the Second Triumvirate War. Players will determine the outcome of a vast civil war, which saw Octavian, Marc Antony and Lepidus vying to become the very first Emperor of Rome.

Alongside all feature updates from launch (including Twitch.tv integration, touch controls, new factions, new units and now the Mac version), Emperor Edition also features an improved politics system, overhauled building chains, rebalanced battles, and improved visuals in both campaign and battle.

Mike Simpson, Creative Director of the Total War team, said: “ROME II was far and away our most ambitious game. We see more people playing, and playing for longer, than any other game in the Total War series. However, we take our players’ feedback very seriously. Through the multitude of improvements and free content updates we’ve brought to ROME II since its launch, we’ve worked hard to try and meet their expectations. We want Emperor Edition to be remembered as one of our finest games.”

The design of Emperor Edition was led by Jack Lusted, Development Lead of CA’s New Content Team. “With the Imperator Augustus Campaign Pack, we wanted to recreate the vast civil war which erupted after Julius Caesar’s murder”, said Lusted. “You can tackle the campaign as various Roman and non-Roman factions, including Armenia for the first time. Our aim was to represent the titanic power struggle that led to Octavian becoming the first Emperor of Rome. It’s a pretty epic campaign, and it’s great that we can offer this to existing ROME II players for free as a thanks for their support”.

For more information about Emperor Edition and the’ Imperator Augustus’ Campaign Pack, please tune in to the latest episode of community show Rally Point which aired today: http://youtu.be/aukvxuZ1VcM